Mary Thichkiss Char Points: Starting 118 (got 8 from retiring H.C.), Earned 0, Spare 1 Attributes (60) ---------- ST: 10 (Fatigue: 14) DX: 13 IQ: 12 HT: 11 SN: 10 Advantages (102) ---------- - Unusual Background (10) (Spellbook for Magic, Wong for Judo training) - Literacy (5) - Magery L1 (15) - Luck L1 (15) - Serendipity L1 (15) ("By merry hap...") - Farie Empathy (5) (10 w -50% limitation: Faries rare in native gameworld) - Beautiful Appearance (15) (Bats eyelashes, fans self) - Extra Fatigue L4 (12) (but still claims "I feel faint..." ) - Sanctity (5) - Status +1 (5) (her last name is good for a +1 reaction: "You're the daughter of the brilliant industrialist, Edmund Thichkiss!") - Patron (0) - Base 15: very powerful individual / reasonably powerful organization (Edmund Thichkiss, wealthy textile factory owner) - Frequency of Appearance 0: normal, roll of 9 or less - Equipment Bonus +5: can use patron-supplied equipment for own purposes - Duty -5: discover enemies -- not defeat, just discover - Enemy -15: - Base -20: small gang of 6-20 - Frequency of Appearance /2 = +10: roll of 6 or less - Unknown: -5 Disadvantages (-45) ------------- - Social Stigma -5: woman, -1 reac - Delusion -15: believes that "magic is at work here", "the fairies are at work here", or that "this place is the site of an ancient temple of Orcus, built before mankind inherited the Earth" (ties in with History: Esoteric). Alternatively, believes she can sprinkle "pixie dust" on people to bless them / curse them; said "pixie dust" is actually just, well, "dust". -3 reac from those who notice her delusion or get sprinkled. - Flashbacks -5: visions of Fairyland or night her estate was ransacked. (In stressful / frightening situations, on roll of 6 or less flashback lasts 2d seconds giving -2 to all skill rolls.) - Compulsive Generosity -5: must give handouts, raises living costs by 10% - Obsession -5: find magic teacher - Obsession -5: return to Fairyland - Curiosity -5 Quirks (-5) ------ - Does "witchy fingers" when casting a spell, recounting her delusions, etc. - Knows "a woman's place", when it's convenient for her - Preoccupied with her trust fund (Father was *supposed* to set this up) - "Are you having a hearing problem?" - Uses Fraggle Rock / Dr. Seuss-type profanities ("Oh piffle-wiffle!", "What a Snoodlepuss!", "Bollerwoggles!") Skills (6) ------ Judo: 2 (12) History, Esoteric: 1/2 (10) Savior Fare: 1/2 (10) +2/-2 depending on rank / status Spell, Ignite: 1 (11/6) Spell, Light: 1 (11/6) Guns, Revolver, TL5: 1/2 (12 +2(IQ) = 14) Equipment --------- Powerstone ST 3, $500 Silk and whalebone corset (maybe) Mail Vest (China) PD3 DR3 Knife First Aid Kit (whatever else) Goals ----- - Previosly described Obsessions and Duty. - Learn some 'Hidden Lore' skills so she can find higher-mana areas, faries, / passages to Fairyland, or other hidden secrets -- this ties in with her History, Esoteric skill. - Find / make more magic items, esp some that could give plusses to spells. To make magic items, she'd need to learn 'Enchant', which is a big goal in and of itself. - Increase levels of Magical Aptitude and possibly IQ. - Wants very badly to get the Independent Income advantage (5 points) -- this is why she carries on about her trust fund.