Just-In-Time Skill Raising
This page addresses the issue of a PC raising skills "on the fly" in the
middle of an adventure.
The problem is this: A character's skill is pretty low and they need to
make an important roll. They could use "Extra Effort" rules, but
sometimes even that isn't enough. So here's what we do: Allow a player to put
unspent character points into a skill in mid-adventure. Here are the provisos
for doing this:
- The player must have some unspent (spare) character points that he
can spend. If he hasn't got any, there's no point proceeding.
- The player must have made at least one roll at the skill default
(attribute-N) or previous skill level.
- If the player does not have the skill right now, he can't put more
than 1 point into it. If the player already has the skill, he can only put
in as many points as are required to raise the skill one level.
- The player can only raise skills "just-in-time" once per game
session.
I should probably write up some examples of this someday.