MECCG Resource Support Cards

A listing of resource that I normally use by category. Clearly you cannot use all of them in one deck, but this should help get you started picking and choosing the ones you think will work best for you.

Good cards that are recommended for any deck have a light yellow background. Cards that could fit into more than one category I have listed in all relevant categories.

Cards which have a pre-requisite (such as a skill) are listed in the 'Required' column. A term in parenteses indicates that the card does not have a pre-requisite but is greatly helped by a certain skill / condition.

Note: These are only support cards. You should start assembling your resource deck by choosing Marshal Point cards (Factions, Allies, Information, Items, etc.) found in the regions you plan to be wandering in. The cards in this listing tend to be non-marshalling, event-type cards, with the exception of some items, allies, and characters.

Character Related

Card Set Type Requires Plusses Marshal Corrupt Notes
Direct Influence: Cards help increase direct influence.
The One Ring TW Special(U) ---- +5 DI 6 MP 6 CP  
Narsil TW Great(H) ---- +1 DI 3 MP 2 CP  
Emerald of Doriath TD Minor(H) ---- +1 DI 0 MP 1? CP DI only counts against Elves and Elf factions
Trifling Ring DM Ring Test +3 DI 2 MP 1 CP DI against characters only
Lesser Ring TW Ring test +1 DI 2 MP 1 CP  
Magic Ring of Words TW Ring Diplomat +3 3 MP 2 CP  
Elfstone TW Minor --- +2 DI 0 MP 1 CP DI only against Elves
Red Book of Westmarch TW Special(U) --- +2 DI (1) MP 1 CP DI only against a Hobbit. Only playable at Bag End. Only get MP if stored at a haven.
Wizard's Staff TD Great(H) Wizard +2 DI 2? MP 2 CP  
Red Arrow TW Major(U) --- +5 DI 2 MP 2 CP DI only against any character from Edoras.
Celeborn TW Char ---- (+6 DI) 2 MP ---- 1 general-purpose DI, +5 DI vs. Galadriel (needs 3 more -- Gives you 6 mind covering 9 mind)
Arwen TW Char ---- (+7 DI) 1 MP ---- 0 general-purpose DI, but +7 DI vs. Aragorn (needs 2 more -- Gives you 3 mind covering 9 mind)
General Influence: In addition to supporting more characters, more GI helps you combat Muster Disperses & Call of Home.
Emerald of Doriath TD Minor(H) Wizard +2 GI 0? MP 1 CP +2 to GI if bearer is a Wizard
Saw Further and Deeper TW Perm no Wizard +5 GI ---- ---- Should definitely be in your deck if you're playing without a Wizard.
Bringing in More Characters / Allies: The more characters you have in play, the faster you can get the MP.
A Chance Meeting TW Short --- ---- ---- ---- Bring in a char at free-hold, border-hold or ruins/lairs.
Here, There or Yonder TD Short (Diplomat) ---- ---- ---- Bring in ally at tapped/untapped Ruins & Lairs if roll (+3 to roll if Diplomat) > 6 + Ally mind stat, and ally allowed in this region.
Keeping Characters On The Table: This section could also be called: "How to counter 'Call of Home'"
Elf Song TW Long @Haven ---- ---- ---- All chars at a haven can't be discarded / removed for any reason.
Noble Hound TW Ally ---- ---- 1? MP 0 CP Discard Noble Hound to cancel effect that would take controlling character prisoner.
Help vs. Corruption:
Athelas TW Minor Aragorn ---- 0 MP 1 CP Tap Aragorn, discard Athelas to remove corruption card from char in company.
Elf Song TW Long @Haven ---- ---- ---- All chars at a haven may immediately remove 1 corruption card.
Three Golden Hairs TW Perm Diplomat ---- ? MP +2 CP Must be played at same site as Galadriel.
A Friend or Three TW Short ---- ---- 0 MP +1 CP +1 to corruption check for every char in the company
Emerald of the Mariner TD Great(H/U) ---- ---- ? MP +1 CP  
Fellowship TW Perm 4+ chars ---- 0 MP +1 CP +1 vs corruption to all chars in company
Palantir of Elostirion TW Spec Sage ---- 2 MP 2 CP Tap bearer sage to remove corruption card from Elf or Wizard. PoE is playable at White Towers and cannot be moved from there, so have a 1 mind sage (i.e. Halbarad) sit there holding it. (2 MP, 2 CP)
Any Hobbit TW Char ---- ---- varies varies All Hobbits have +2 to +4 CP vs. corruption
Untapping / Non-tapping: Keeping characters fresh and ready.
Great Shield of Rohan TW Major(U) Warrior ---- 2 MP 2 CP Warrior may tap GSoR to remain untapped against one strike (unless bearer becomes wounded)
Cram TD Minor ---- ---- 0 MP 1 CP Discard to untap bearer.
Healing Herbs TW Minor ---- ---- 0 MP 1 CP Tap bearer, discard item to change char in company from tapped to untapped.
Block TW Short Warrior ---- ---- ---- Doesn't tap against strike unless wounded.
Dodge TW Short ---- ---- ---- ---- Doesn't tap against strike unless wounded. -1 to body if wounded.
The Arkenstone TW Great(U) Dwarf ---- 5 MP 4 CP Tap Arkenstone to untap a dwarf, target dwarf makes corruption check at -2.

Combat Related

Card Set Type Requires Plusses Marshal Corrupt Notes
Increasing / Enhancing Prowess: These cards will help you defeat strikes. The overriding theme is plusses to prowess. (Many are Warrior-only.)
The One Ring TW Special(U) ---- +5 Pr 6 MP 6 CP +5 prowess, max 2 x base prowess
Narsil TW Great(H) ---- +1 Pr 3 MP 2 CP  
Magic Ring of Courage TW Special Warrior/test +2 3 MP 2 CP Warior bearing this ring gets +2 to prowess
Ent Draughts TW Special Ent ally/fac +1 0 MP 0 CP Must be played following an Ent ally or Faction at Wellinghall. +1 to prowess. Cannot be stolen, transferred, stored, or duplicated.
Shield of Iron-Bound Ash TW Minor --- +1 0 MP 1 CP Tap SoIBA to get +1 prowess against one strike.
Praise to Elbereth TW Short DoN +1 Pr ---- ---- Chars (all) gain +1 prowess until the end of the turn.
Kindling of the Spirit TW Spell Wizard +2 Pr ---- ---- +2 to prowess for all chars in Wizard's company. Wizard makes corruption check at -2.
Lore of the Ages TD Perm Elf@Haven +1 Pr 0 MP 2 CP Tap Elf bearer to give +1 to prowess to all chars in company, Elf makes corruption check.
Risky Blow TW Short Warrior +3 ---- ---- +3 to prowess, but -1 to body.
Lucky Strike TW Short Warrior ---- ---- ---- Make 2 rolls to strike, use best.
Fellowship TW Perm 4+ Chars +1 Pr 0 MP +1 CP +1 to prowess to everyone in a company leaving a haven, size >=4.
Dagger of Westernesse TW Minor   +1 Pr 0 MP 1 CP +1 to prowess, max 8
Potion of Prowess TW Minor --- +1 Pr 0 MP 1 CP Discard to give +1 prowess to all chars in bearer's company
Glamdring TW Major(U) ---- +3 Pr 2 MP 1 CP +3 to prowess to max 8 (max 9 vs. Orcs)
Sword of Gondolin TW Major Warrior +2 Pr 2 MP 2 CP +2 to prowess, max 8
Orcrist TW Great(U) ---- +3 Pr 4 MP 2 CP +3 to prowess, max 9 (+4 to prowess, max 10 vs. Orcs)
Wormsbane TD Great(U) --- +2(+4) Pr 4 MP 2 CP +2 to prowess, max 9 (vs. Dragons / Drakes +4 prowess, max 12 and -2 to creature's body).
Durin's Axe TW Great(U) Dwarf +2(+4) Pr 2(4) MP 2(3) CP +2 to prowess (+4 to if held by Dwarf), max 9.
Wizard's Staff TD Great(H) Wizard +2 Pr 3 MP 2 CP +2 to prowess, no max 9
Staff Asunder TD Short Wizard/staff +5 Pr 3 MP* 0 CP +5 to prowess, staff is removed from play and goes in your marshalling point pile.
Canceling / Reducing Strikes: In case you don't feel like facing them. Best used vs. Automatic Attacks or big nasties. See also Help vs. Big Nasties
The One Ring TW Special(U) ---- +? ? MP ? CP Bearer makes corruption check modified by -2 to cancel a strike. (6 MP, 6 CP)
Magic Ring of Stealth TW Special Scout +? ? MP ? CP Scout bearing this ring can tap to cancel one strike directed at him. (3 MP, 2 CP)
Magic Ring of Nature TW Special Ranger +? ? MP ? CP Ranger bearing this ring can tap to cancel any attack against his company. (3 MP, 2 CP)
Escape TW Short ---- +? ? MP ? CP Cancels any attack, but one unwounded char becomes wounded.
Concealment TW Short Scout +? ? MP ? CP Tap scout to cancel one attack against company.
Tom Bombadil TW Ally ---- +? ? MP ? CP Can cancel any hazard in various regions surrounding Old Forest
Flatter a Foe TD Short (Diplomat) +? ? MP ? CP Make influence check to cancel attack by Dragon, Men, Drakes, Trolls, Orcs, Elves or Giants (and decrease hazard limit by two)
Many Turns and Doublings TD Short Ranger +? ? MP ? CP Tap ranger to cancel attack by wolves, spiders, animals or Undead. Alt: w GoM decrease hazard limit by one (no minimum).
Wizard's River Horses TW Spell Wizard +? ? MP ? CP Cancels attack against lone Wizard. Wizard makes corruption check at -2.
Dark Quarrels TW Short --- +? ? MP ? CP Cancel one attack by Orcs, Trolls, or Men. Alt: w GoM # strikes / 2
The Cock Crows TW Short --- +? ? MP ? CP Cancels troll attack.
Elven Cloak TW Minor --- +? ? MP ? CP Cancel attack keyed to Wilderness
Star Glass TW Minor --- +? ? MP ? CP Cancel attack by Unded (or -2 prowess to Spiders / Animals / Wolves attack)
Torque of Hues TW Major --- +? ? MP ? CP Tap bearer and ToH to cancel any attack. Bearer makes corruption check.
Gollum TW Ally Comp<=2 +? ? MP ? CP Can tap to cancel a strike keyed to Wilderness or Shadow-Land.
Noble Hound TW Ally --- +? ? MP ? CP Deflects a strike from the bearing character. Arguably the best ally a Hobbit can have.
Goldberry TW Ally --- +? ? MP ? CP Tap to cancel one attack keyed to Wilderness.
Help with Body Checks: Most of these are forms of armor.
The One Ring TW Special(U) ---- +? ? MP ? CP +5 body, max 10 (6 MP, 6 CP)
Great Shield of Rohan TW Major(U) ---- +? ? MP ? CP +2 to body, max 9, (2 MP, 2 CP)
Hauberk of Bright Mail TW Major ---- +? ? MP ? CP +2 to body, max 9, (2 MP, 1 CP)
Habergeon of Silver TW Major(H) ---- +? ? MP ? CP +2 to body, max 10
The Mithril-Coat TW Great(U) ---- +? ? MP ? CP +3 to body, max 10
Shield of Iron-Bound Ash TW Minor --- +? ? MP ? CP +1 to body, max 8
Miruvor TW Minor --- +? ? MP ? CP Discard to give +2 body (max 10) to all characters in bearer's company until the end of the turn.
Healing Help:Get better quicker!(TM)
Houses of Healing TD Perm Free Hold +? ? MP ? CP Play on Free Hold and site becomes a haven. Card is removed when site is discarded.
Athelas TW Minor Dunadan +? ? MP ? CP Tap Dunadan, discard Athelas to change char in company from wounded to well / tapped.
Healing Herbs TW Minor ---- +? ? MP ? CP Tap bearer, discard item to change char in company from wounded to well / tapped.
Great Road TW Short ---- +? ? MP ? CP Takes your company immediately back to a haven after the site phase.
The White Tree TW Perm SotWT +? ? MP ? CP Minas Tirith becomes a Haven. (Handy if you're travelling in that region.)
Ioreth TW Char --- +? ? MP ? CP Healing cards affect all characters in her company. (She's weak, though; see Canceling Strikes.)

Movement Phase Help

These cards help your movement phase, giving you a speed advantage.
Card Set Type Requires Plusses Marshal Corrupt Notes
Moving Farther: These let you play additional region cards.
Cram TW Minor ---- +? ? MP ? CP Good for playing an extra region card in region movement
Waybread TD Minor ---- +? ? MP ? CP Only playable at Lorien. (Works like Cram?)
Moving Again: These cards let you have an additional movement / hazard phase after your first one.
Shadowfax TW Ally 1(+1/2) chars +? ? MP ? CP Tap to allow additional movement / hazard phase after first one.
Reducing Movement Phase Hazards:
Secret Passage TW Short Ruin/Lair +? ? MP ? CP Play at end of Org phase. If you move to a Ruin/Lair site, opponent can only play hazards creatures keyed to the site.
Ford TW Short Ranger +? ? MP ? CP Play at end of Org phase. Tap ranger to prevent opponent from playing hazards keyed to Wildernesses.
Hey Come Merry Dol ? Short --- +? ? MP ? CP Play at end of Org phase. Wildernesses in site path are halved (round down)
Fair Travels in * TW Short (GoM) +? ? MP ? CP Reduces hazard limit by 1 (or by 2 if Dark/Shadow and GoM in play) for every instance of a land type in site path. (Only play these if you've got 3+ people in the company, otherwise it's wasted.)
Stealth TW Short Scout +? ? MP ? CP Good for small parties, requires Scout skill
Making the Site Path Less Evil: These cards allow you to "upgrade" more deadly region types into more friendly types.
Fog TW Long --- +? ? MP ? CP Makes going through Dark Lands a little safer
Not Getting Sent Back: See also Removing Permanent Events.
Goldberry TW Ally --- +? ? MP ? CP Tap to cancel effect of hazard that forces return.

Site Phase Help

Card Set Type Requires Plusses Marshal Corrupt Notes
Canceling / Reducing Automatic Attacks: Helps make sure you have some untapped characters when you go in. Can give you a speed advantage. See also Canceling Strikes
Not at Home TD Short --- +? ? MP ? CP Cancel Dragon, Drake or Troll auto-attack or attack keyed to a site. Alt: w GoM, reduce strikes by 2 (to min of 2)
Quiet Lands TW Short --- +? ? MP ? CP Halves number of strikes in auto-attack.
Milking a Site: Untapping a site or pulling more out of it. Can also give you a speed advantage.
Dwarven Ring of Druin's Tribe TW Special(U) Dwarf/test +? ? MP ? CP Tap Dwarf bearer to untap a site he is currently at. Bearer makes corruption check a +2. (4(6) MP, 3(5) CP)
Thorough Search TW Short Scout +? ? MP ? CP Tap Scout to play another item at a tapped site.
Bounty of the Hoard TD Short(H) --- +? ? MP ? CP Play one more minor / major item normally played at a hoard site.
Thror's Map TD Minor(U) --- +? ? MP ? CP Discard to untap a site with a Dragon auto-attack.

Help With Permanent Events

Card Set Type Requires Plusses Marshal Corrupt Notes
Removing Hazard Permanent Events:
Gates of Morning TW Perm --- ---- ---- ---- Removes all hazard environment permanent events in play.
Palantir of Osgiliath TW Great(U) use +? ? MP ? CP Tap PoO to discard any hazard permanent event in play.
The Cock Crows TW Short --- ---- ---- ---- w/ GoM, forces discard of permanent-event
Marvels Told TD Short Sage ---- ---- ---- Removes hazard non-environment permanent event. Sage makes corruption check at -2.
Twilight TW Short ---- ---- ---- ---- Removes hazard or resource environment permanent event.
Help with Resource Permanent Events:
Crown Of Flowers DM Perm ---- ---- ---- ---- Allows you to play a resource permanent event as though GoM was in play.
Echo of All Joy TD Perm no DoN ---- ---- ---- Makes a resource long event a permanent event

Help vs. Big Nasties

Card Set Type Requires Plusses Marshal Corrupt Notes
Help vs. Nazgul: See also Combating Strikes and Canceling Strikes above.
Vanish in the Sunlight TW Short (GoM) +? ? MP ? CP -2 prowess to Nazgul (or Undead) (-4 of GoM in play)
Praise to Elbereth TW Short 1+ Chars +? ? MP ? CP Tap N chars to cancel N Nazgul attacks.
Marvels Told TD Short Sage +? ? MP ? CP Can use this to remove Nazgul perm-events. (Sage makes corruption check at -2.)
Wizard's River Horses TW Spell Wizard +? ? MP ? CP Discards all Nazgul events in play. Wizard makes corruption check at -2.
Barrow-Blade ? Item(?) --- +? ? MP ? CP  
Arrows Shorn of Ebony TD Minor(H) Warrior +? ? MP ? CP Discard to modify strike from hazard creature not keyed to a site by -1 prowess , body -2. Only one strike need be defeated.
Peath TW Char --- +? ? MP ? CP Has prowess of 9 (4 +5) vs. Nazgul and body is halved.
Eowyn TW Char --- +? ? MP ? CP Has prowess of 8 (2 +6) vs. Nazgul and body is halved.
Any Female Man Char TW Char --- +? ? MP ? CP All have +5 to +6 vs. Nazgul and the body is halved.
Help vs. Dragons: See also Combating Strikes and Canceling Strikes above.
Alert The Folk TD Short Factions +? ? MP ? CP Discard dragon-land based factions to add their MP to your prowess vs. the Dragon attack.
Dragon's Hunger TD Short --- +? ? MP ? CP Opponent must discard hazard creature from hand, limiting hazard limit by one, otherwise Dragon / Drake attack is canceled.
The Old Thrush TD? Short --- +? ? MP ? CP -3 to prowess (non-Nazgul) from creature w/ prowess >=13
Dragon Feuds TD Short --- +? ? MP ? CP Discard Dragon / Drake creature from your hand to cancel a Dragon / Drake attack.
Sated Beast TD Short --- +? ? MP ? CP Discard "ahunt" manifestation. Alt: w DoN, decrease # strikes by Dragon / Drake to 1 (to min of 1).
Arrows Shorn of Ebony TD Minor(H) Warrior +? ? MP ? CP Discard to modify strike from hazard creature not keyed to a site by -1 prowess , body -2. Only one strike need be defeated.
Wormsbane TD Great(U) --- +? ? MP ? CP vs. Dragons / Drakes +4 prowess, max 12 and -2 to creature's body (Normally +2 prowess, max 9)

Race Specific

Card Set Type Requires Plusses Marshal Corrupt Notes
Elf Helpers:
Elfstone TW Minor ---- +? ? MP ? CP +2 DI against Elves.
Star of High Hope TD Long ---- +? ? MP ? CP +1 to prowess for Elves (and Dunadan). (+2 if GoM in play)
Dwarf Helpers: See also Help vs. Corruption
Durin's Axe TW Great(U) Dwarf +? ? MP ? CP +2 to prowess (+4 to if held by Dwarf), max 9. (2(4) MP, 2(3) CP)
The Arkenstone TW Great(U) Dwarf +? ? MP ? CP +3 DI vs. Dwarves / Dwarf factions. Can also tap Arkenstone to untap a dwarf, bearer makes corruption check at -2. (5 MP, 4 CP)
Hobbit Helpers:
Hobbit Stealth TW Short Hobbit +? ? MP ? CP Cancels a strike
Hobbit Strength TW Short Hobbit +? ? MP ? CP Aids in healing or corruption
No Waiting to Wonder TW Short Hobbit St-4/Bd-1 --- --- Hobbit must be untapped
Sting TW Minor(U) (Hobbit) +? ? MP ? CP Like a Dagger of Westernesse, but +2 prowess for Hobbits
Book of Westermarch TW Minor(U) ---- +? ? MP ? CP +2 DI against a Hobbit
Fast Asleep TD Short --- +? ? MP ? CP Gives +2 to a buglary attempt
Dunadan Helpers:
Sun TW Long ---- +? ? MP ? CP  
Red Arrow TW Major(U) --- +? ? MP ? CP +5 to bearers DI against any character from Edoras.
Star of High Hope TD Long ---- +? ? MP ? CP +1 to prowess for Dunadan (and Elves). (+2 if GoM in play)