A listing of resource that I normally use by category. Clearly you cannot use all of them in one deck, but this should help get you started picking and choosing the ones you think will work best for you.
Good cards that are recommended for any deck have a light yellow background. Cards that could fit into more than one category I have listed in all relevant categories.
Cards which have a pre-requisite (such as a skill) are listed in the 'Required' column. A term in parenteses indicates that the card does not have a pre-requisite but is greatly helped by a certain skill / condition.
Note: These are only support cards. You should start assembling your resource deck by choosing Marshal Point cards (Factions, Allies, Information, Items, etc.) found in the regions you plan to be wandering in. The cards in this listing tend to be non-marshalling, event-type cards, with the exception of some items, allies, and characters.
Character Related | |||||||
---|---|---|---|---|---|---|---|
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Direct Influence: Cards help increase direct influence. | |||||||
The One Ring | TW | Special(U) | ---- | +5 DI | 6 MP | 6 CP | |
Narsil | TW | Great(H) | ---- | +1 DI | 3 MP | 2 CP | |
Emerald of Doriath | TD | Minor(H) | ---- | +1 DI | 0 MP | 1? CP | DI only counts against Elves and Elf factions |
Trifling Ring | DM | Ring | Test | +3 DI | 2 MP | 1 CP | DI against characters only |
Lesser Ring | TW | Ring | test | +1 DI | 2 MP | 1 CP | |
Magic Ring of Words | TW | Ring | Diplomat | +3 | 3 MP | 2 CP | |
Elfstone | TW | Minor | --- | +2 DI | 0 MP | 1 CP | DI only against Elves |
Red Book of Westmarch | TW | Special(U) | --- | +2 DI | (1) MP | 1 CP | DI only against a Hobbit. Only playable at Bag End. Only get MP if stored at a haven. |
Wizard's Staff | TD | Great(H) | Wizard | +2 DI | 2? MP | 2 CP | |
Red Arrow | TW | Major(U) | --- | +5 DI | 2 MP | 2 CP | DI only against any character from Edoras. |
Celeborn | TW | Char | ---- | (+6 DI) | 2 MP | ---- | 1 general-purpose DI, +5 DI vs. Galadriel (needs 3 more -- Gives you 6 mind covering 9 mind) |
Arwen | TW | Char | ---- | (+7 DI) | 1 MP | ---- | 0 general-purpose DI, but +7 DI vs. Aragorn (needs 2 more -- Gives you 3 mind covering 9 mind) |
General Influence: In addition to supporting more characters, more GI helps you combat Muster Disperses & Call of Home. | |||||||
Emerald of Doriath | TD | Minor(H) | Wizard | +2 GI | 0? MP | 1 CP | +2 to GI if bearer is a Wizard |
Saw Further and Deeper | TW | Perm | no Wizard | +5 GI | ---- | ---- | Should definitely be in your deck if you're playing without a Wizard. |
Bringing in More Characters / Allies: The more characters you have in play, the faster you can get the MP. | |||||||
A Chance Meeting | TW | Short | --- | ---- | ---- | ---- | Bring in a char at free-hold, border-hold or ruins/lairs. |
Here, There or Yonder | TD | Short | (Diplomat) | ---- | ---- | ---- | Bring in ally at tapped/untapped Ruins & Lairs if roll (+3 to roll if Diplomat) > 6 + Ally mind stat, and ally allowed in this region. |
Keeping Characters On The Table: This section could also be called: "How to counter 'Call of Home'" | |||||||
Elf Song | TW | Long | @Haven | ---- | ---- | ---- | All chars at a haven can't be discarded / removed for any reason. |
Noble Hound | TW | Ally | ---- | ---- | 1? MP | 0 CP | Discard Noble Hound to cancel effect that would take controlling character prisoner. |
Help vs. Corruption: | |||||||
Athelas | TW | Minor | Aragorn | ---- | 0 MP | 1 CP | Tap Aragorn, discard Athelas to remove corruption card from char in company. |
Elf Song | TW | Long | @Haven | ---- | ---- | ---- | All chars at a haven may immediately remove 1 corruption card. |
Three Golden Hairs | TW | Perm | Diplomat | ---- | ? MP | +2 CP | Must be played at same site as Galadriel. |
A Friend or Three | TW | Short | ---- | ---- | 0 MP | +1 CP | +1 to corruption check for every char in the company |
Emerald of the Mariner | TD | Great(H/U) | ---- | ---- | ? MP | +1 CP | |
Fellowship | TW | Perm | 4+ chars | ---- | 0 MP | +1 CP | +1 vs corruption to all chars in company |
Palantir of Elostirion | TW | Spec | Sage | ---- | 2 MP | 2 CP | Tap bearer sage to remove corruption card from Elf or Wizard. PoE is playable at White Towers and cannot be moved from there, so have a 1 mind sage (i.e. Halbarad) sit there holding it. (2 MP, 2 CP) |
Any Hobbit | TW | Char | ---- | ---- | varies | varies | All Hobbits have +2 to +4 CP vs. corruption |
Untapping / Non-tapping: Keeping characters fresh and ready. | |||||||
Great Shield of Rohan | TW | Major(U) | Warrior | ---- | 2 MP | 2 CP | Warrior may tap GSoR to remain untapped against one strike (unless bearer becomes wounded) |
Cram | TD | Minor | ---- | ---- | 0 MP | 1 CP | Discard to untap bearer. |
Healing Herbs | TW | Minor | ---- | ---- | 0 MP | 1 CP | Tap bearer, discard item to change char in company from tapped to untapped. |
Block | TW | Short | Warrior | ---- | ---- | ---- | Doesn't tap against strike unless wounded. |
Dodge | TW | Short | ---- | ---- | ---- | ---- | Doesn't tap against strike unless wounded. -1 to body if wounded. |
The Arkenstone | TW | Great(U) | Dwarf | ---- | 5 MP | 4 CP | Tap Arkenstone to untap a dwarf, target dwarf makes corruption check at -2. |
Combat Related | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Increasing / Enhancing Prowess: These cards will help you defeat strikes. The overriding theme is plusses to prowess. (Many are Warrior-only.) | |||||||
The One Ring | TW | Special(U) | ---- | +5 Pr | 6 MP | 6 CP | +5 prowess, max 2 x base prowess |
Narsil | TW | Great(H) | ---- | +1 Pr | 3 MP | 2 CP | |
Magic Ring of Courage | TW | Special | Warrior/test | +2 | 3 MP | 2 CP | Warior bearing this ring gets +2 to prowess |
Ent Draughts | TW | Special | Ent ally/fac | +1 | 0 MP | 0 CP | Must be played following an Ent ally or Faction at Wellinghall. +1 to prowess. Cannot be stolen, transferred, stored, or duplicated. |
Shield of Iron-Bound Ash | TW | Minor | --- | +1 | 0 MP | 1 CP | Tap SoIBA to get +1 prowess against one strike. |
Praise to Elbereth | TW | Short | DoN | +1 Pr | ---- | ---- | Chars (all) gain +1 prowess until the end of the turn. |
Kindling of the Spirit | TW | Spell | Wizard | +2 Pr | ---- | ---- | +2 to prowess for all chars in Wizard's company. Wizard makes corruption check at -2. |
Lore of the Ages | TD | Perm | Elf@Haven | +1 Pr | 0 MP | 2 CP | Tap Elf bearer to give +1 to prowess to all chars in company, Elf makes corruption check. |
Risky Blow | TW | Short | Warrior | +3 | ---- | ---- | +3 to prowess, but -1 to body. |
Lucky Strike | TW | Short | Warrior | ---- | ---- | ---- | Make 2 rolls to strike, use best. |
Fellowship | TW | Perm | 4+ Chars | +1 Pr | 0 MP | +1 CP | +1 to prowess to everyone in a company leaving a haven, size >=4. |
Dagger of Westernesse | TW | Minor | +1 Pr | 0 MP | 1 CP | +1 to prowess, max 8 | |
Potion of Prowess | TW | Minor | --- | +1 Pr | 0 MP | 1 CP | Discard to give +1 prowess to all chars in bearer's company |
Glamdring | TW | Major(U) | ---- | +3 Pr | 2 MP | 1 CP | +3 to prowess to max 8 (max 9 vs. Orcs) |
Sword of Gondolin | TW | Major | Warrior | +2 Pr | 2 MP | 2 CP | +2 to prowess, max 8 |
Orcrist | TW | Great(U) | ---- | +3 Pr | 4 MP | 2 CP | +3 to prowess, max 9 (+4 to prowess, max 10 vs. Orcs) |
Wormsbane | TD | Great(U) | --- | +2(+4) Pr | 4 MP | 2 CP | +2 to prowess, max 9 (vs. Dragons / Drakes +4 prowess, max 12 and -2 to creature's body). |
Durin's Axe | TW | Great(U) | Dwarf | +2(+4) Pr | 2(4) MP | 2(3) CP | +2 to prowess (+4 to if held by Dwarf), max 9. |
Wizard's Staff | TD | Great(H) | Wizard | +2 Pr | 3 MP | 2 CP | +2 to prowess, no max 9 |
Staff Asunder | TD | Short | Wizard/staff | +5 Pr | 3 MP* | 0 CP | +5 to prowess, staff is removed from play and goes in your marshalling point pile. |
Canceling / Reducing Strikes: In case you don't feel like facing them. Best used vs. Automatic Attacks or big nasties. See also Help vs. Big Nasties | |||||||
The One Ring | TW | Special(U) | ---- | +? | ? MP | ? CP | Bearer makes corruption check modified by -2 to cancel a strike. (6 MP, 6 CP) |
Magic Ring of Stealth | TW | Special | Scout | +? | ? MP | ? CP | Scout bearing this ring can tap to cancel one strike directed at him. (3 MP, 2 CP) |
Magic Ring of Nature | TW | Special | Ranger | +? | ? MP | ? CP | Ranger bearing this ring can tap to cancel any attack against his company. (3 MP, 2 CP) |
Escape | TW | Short | ---- | +? | ? MP | ? CP | Cancels any attack, but one unwounded char becomes wounded. |
Concealment | TW | Short | Scout | +? | ? MP | ? CP | Tap scout to cancel one attack against company. |
Tom Bombadil | TW | Ally | ---- | +? | ? MP | ? CP | Can cancel any hazard in various regions surrounding Old Forest |
Flatter a Foe | TD | Short | (Diplomat) | +? | ? MP | ? CP | Make influence check to cancel attack by Dragon, Men, Drakes, Trolls, Orcs, Elves or Giants (and decrease hazard limit by two) |
Many Turns and Doublings | TD | Short | Ranger | +? | ? MP | ? CP | Tap ranger to cancel attack by wolves, spiders, animals or Undead. Alt: w GoM decrease hazard limit by one (no minimum). |
Wizard's River Horses | TW | Spell | Wizard | +? | ? MP | ? CP | Cancels attack against lone Wizard. Wizard makes corruption check at -2. |
Dark Quarrels | TW | Short | --- | +? | ? MP | ? CP | Cancel one attack by Orcs, Trolls, or Men. Alt: w GoM # strikes / 2 |
The Cock Crows | TW | Short | --- | +? | ? MP | ? CP | Cancels troll attack. |
Elven Cloak | TW | Minor | --- | +? | ? MP | ? CP | Cancel attack keyed to Wilderness |
Star Glass | TW | Minor | --- | +? | ? MP | ? CP | Cancel attack by Unded (or -2 prowess to Spiders / Animals / Wolves attack) |
Torque of Hues | TW | Major | --- | +? | ? MP | ? CP | Tap bearer and ToH to cancel any attack. Bearer makes corruption check. |
Gollum | TW | Ally | Comp<=2 | +? | ? MP | ? CP | Can tap to cancel a strike keyed to Wilderness or Shadow-Land. |
Noble Hound | TW | Ally | --- | +? | ? MP | ? CP | Deflects a strike from the bearing character. Arguably the best ally a Hobbit can have. |
Goldberry | TW | Ally | --- | +? | ? MP | ? CP | Tap to cancel one attack keyed to Wilderness. |
Help with Body Checks: Most of these are forms of armor. | |||||||
The One Ring | TW | Special(U) | ---- | +? | ? MP | ? CP | +5 body, max 10 (6 MP, 6 CP) |
Great Shield of Rohan | TW | Major(U) | ---- | +? | ? MP | ? CP | +2 to body, max 9, (2 MP, 2 CP) |
Hauberk of Bright Mail | TW | Major | ---- | +? | ? MP | ? CP | +2 to body, max 9, (2 MP, 1 CP) |
Habergeon of Silver | TW | Major(H) | ---- | +? | ? MP | ? CP | +2 to body, max 10 |
The Mithril-Coat | TW | Great(U) | ---- | +? | ? MP | ? CP | +3 to body, max 10 |
Shield of Iron-Bound Ash | TW | Minor | --- | +? | ? MP | ? CP | +1 to body, max 8 |
Miruvor | TW | Minor | --- | +? | ? MP | ? CP | Discard to give +2 body (max 10) to all characters in bearer's company until the end of the turn. |
Healing Help:Get better quicker!(TM) | |||||||
Houses of Healing | TD | Perm | Free Hold | +? | ? MP | ? CP | Play on Free Hold and site becomes a haven. Card is removed when site is discarded. |
Athelas | TW | Minor | Dunadan | +? | ? MP | ? CP | Tap Dunadan, discard Athelas to change char in company from wounded to well / tapped. |
Healing Herbs | TW | Minor | ---- | +? | ? MP | ? CP | Tap bearer, discard item to change char in company from wounded to well / tapped. |
Great Road | TW | Short | ---- | +? | ? MP | ? CP | Takes your company immediately back to a haven after the site phase. |
The White Tree | TW | Perm | SotWT | +? | ? MP | ? CP | Minas Tirith becomes a Haven. (Handy if you're travelling in that region.) |
Ioreth | TW | Char | --- | +? | ? MP | ? CP | Healing cards affect all characters in her company. (She's weak, though; see Canceling Strikes.) |
Movement Phase HelpThese cards help your movement phase, giving you a speed advantage. | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Moving Farther: These let you play additional region cards. | |||||||
Cram | TW | Minor | ---- | +? | ? MP | ? CP | Good for playing an extra region card in region movement |
Waybread | TD | Minor | ---- | +? | ? MP | ? CP | Only playable at Lorien. (Works like Cram?) |
Moving Again: These cards let you have an additional movement / hazard phase after your first one. | |||||||
Shadowfax | TW | Ally | 1(+1/2) chars | +? | ? MP | ? CP | Tap to allow additional movement / hazard phase after first one. |
Reducing Movement Phase Hazards: | |||||||
Secret Passage | TW | Short | Ruin/Lair | +? | ? MP | ? CP | Play at end of Org phase. If you move to a Ruin/Lair site, opponent can only play hazards creatures keyed to the site. |
Ford | TW | Short | Ranger | +? | ? MP | ? CP | Play at end of Org phase. Tap ranger to prevent opponent from playing hazards keyed to Wildernesses. |
Hey Come Merry Dol | ? | Short | --- | +? | ? MP | ? CP | Play at end of Org phase. Wildernesses in site path are halved (round down) |
Fair Travels in * | TW | Short | (GoM) | +? | ? MP | ? CP | Reduces hazard limit by 1 (or by 2 if Dark/Shadow and GoM in play) for every instance of a land type in site path. (Only play these if you've got 3+ people in the company, otherwise it's wasted.) |
Stealth | TW | Short | Scout | +? | ? MP | ? CP | Good for small parties, requires Scout skill |
Making the Site Path Less Evil: These cards allow you to "upgrade" more deadly region types into more friendly types. | |||||||
Fog | TW | Long | --- | +? | ? MP | ? CP | Makes going through Dark Lands a little safer |
Not Getting Sent Back: See also Removing Permanent Events. | |||||||
Goldberry | TW | Ally | --- | +? | ? MP | ? CP | Tap to cancel effect of hazard that forces return. |
Site Phase Help | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Canceling / Reducing Automatic Attacks: Helps make sure you have some untapped characters when you go in. Can give you a speed advantage. See also Canceling Strikes | |||||||
Not at Home | TD | Short | --- | +? | ? MP | ? CP | Cancel Dragon, Drake or Troll auto-attack or attack keyed to a site. Alt: w GoM, reduce strikes by 2 (to min of 2) |
Quiet Lands | TW | Short | --- | +? | ? MP | ? CP | Halves number of strikes in auto-attack. |
Milking a Site: Untapping a site or pulling more out of it. Can also give you a speed advantage. | |||||||
Dwarven Ring of Druin's Tribe | TW | Special(U) | Dwarf/test | +? | ? MP | ? CP | Tap Dwarf bearer to untap a site he is currently at. Bearer makes corruption check a +2. (4(6) MP, 3(5) CP) |
Thorough Search | TW | Short | Scout | +? | ? MP | ? CP | Tap Scout to play another item at a tapped site. |
Bounty of the Hoard | TD | Short(H) | --- | +? | ? MP | ? CP | Play one more minor / major item normally played at a hoard site. |
Thror's Map | TD | Minor(U) | --- | +? | ? MP | ? CP | Discard to untap a site with a Dragon auto-attack. |
Help With Permanent Events | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Removing Hazard Permanent Events: | |||||||
Gates of Morning | TW | Perm | --- | ---- | ---- | ---- | Removes all hazard environment permanent events in play. |
Palantir of Osgiliath | TW | Great(U) | use | +? | ? MP | ? CP | Tap PoO to discard any hazard permanent event in play. |
The Cock Crows | TW | Short | --- | ---- | ---- | ---- | w/ GoM, forces discard of permanent-event |
Marvels Told | TD | Short | Sage | ---- | ---- | ---- | Removes hazard non-environment permanent event. Sage makes corruption check at -2. |
Twilight | TW | Short | ---- | ---- | ---- | ---- | Removes hazard or resource environment permanent event. |
Help with Resource Permanent Events: | |||||||
Crown Of Flowers | DM | Perm | ---- | ---- | ---- | ---- | Allows you to play a resource permanent event as though GoM was in play. |
Echo of All Joy | TD | Perm | no DoN | ---- | ---- | ---- | Makes a resource long event a permanent event |
Help vs. Big Nasties | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Help vs. Nazgul: See also Combating Strikes and Canceling Strikes above. | |||||||
Vanish in the Sunlight | TW | Short | (GoM) | +? | ? MP | ? CP | -2 prowess to Nazgul (or Undead) (-4 of GoM in play) |
Praise to Elbereth | TW | Short | 1+ Chars | +? | ? MP | ? CP | Tap N chars to cancel N Nazgul attacks. |
Marvels Told | TD | Short | Sage | +? | ? MP | ? CP | Can use this to remove Nazgul perm-events. (Sage makes corruption check at -2.) |
Wizard's River Horses | TW | Spell | Wizard | +? | ? MP | ? CP | Discards all Nazgul events in play. Wizard makes corruption check at -2. |
Barrow-Blade | ? | Item(?) | --- | +? | ? MP | ? CP | |
Arrows Shorn of Ebony | TD | Minor(H) | Warrior | +? | ? MP | ? CP | Discard to modify strike from hazard creature not keyed to a site by -1 prowess , body -2. Only one strike need be defeated. |
Peath | TW | Char | --- | +? | ? MP | ? CP | Has prowess of 9 (4 +5) vs. Nazgul and body is halved. |
Eowyn | TW | Char | --- | +? | ? MP | ? CP | Has prowess of 8 (2 +6) vs. Nazgul and body is halved. |
Any Female Man Char | TW | Char | --- | +? | ? MP | ? CP | All have +5 to +6 vs. Nazgul and the body is halved. |
Help vs. Dragons: See also Combating Strikes and Canceling Strikes above. | |||||||
Alert The Folk | TD | Short | Factions | +? | ? MP | ? CP | Discard dragon-land based factions to add their MP to your prowess vs. the Dragon attack. |
Dragon's Hunger | TD | Short | --- | +? | ? MP | ? CP | Opponent must discard hazard creature from hand, limiting hazard limit by one, otherwise Dragon / Drake attack is canceled. |
The Old Thrush | TD? | Short | --- | +? | ? MP | ? CP | -3 to prowess (non-Nazgul) from creature w/ prowess >=13 |
Dragon Feuds | TD | Short | --- | +? | ? MP | ? CP | Discard Dragon / Drake creature from your hand to cancel a Dragon / Drake attack. |
Sated Beast | TD | Short | --- | +? | ? MP | ? CP | Discard "ahunt" manifestation. Alt: w DoN, decrease # strikes by Dragon / Drake to 1 (to min of 1). |
Arrows Shorn of Ebony | TD | Minor(H) | Warrior | +? | ? MP | ? CP | Discard to modify strike from hazard creature not keyed to a site by -1 prowess , body -2. Only one strike need be defeated. |
Wormsbane | TD | Great(U) | --- | +? | ? MP | ? CP | vs. Dragons / Drakes +4 prowess, max 12 and -2 to creature's body (Normally +2 prowess, max 9) |
Race Specific | |||||||
Card | Set | Type | Requires | Plusses | Marshal | Corrupt | Notes |
Elf Helpers: | |||||||
Elfstone | TW | Minor | ---- | +? | ? MP | ? CP | +2 DI against Elves. |
Star of High Hope | TD | Long | ---- | +? | ? MP | ? CP | +1 to prowess for Elves (and Dunadan). (+2 if GoM in play) |
Dwarf Helpers: See also Help vs. Corruption | |||||||
Durin's Axe | TW | Great(U) | Dwarf | +? | ? MP | ? CP | +2 to prowess (+4 to if held by Dwarf), max 9. (2(4) MP, 2(3) CP) |
The Arkenstone | TW | Great(U) | Dwarf | +? | ? MP | ? CP | +3 DI vs. Dwarves / Dwarf factions. Can also tap Arkenstone to untap a dwarf, bearer makes corruption check at -2. (5 MP, 4 CP) |
Hobbit Helpers: | |||||||
Hobbit Stealth | TW | Short | Hobbit | +? | ? MP | ? CP | Cancels a strike |
Hobbit Strength | TW | Short | Hobbit | +? | ? MP | ? CP | Aids in healing or corruption |
No Waiting to Wonder | TW | Short | Hobbit | St-4/Bd-1 | --- | --- | Hobbit must be untapped |
Sting | TW | Minor(U) | (Hobbit) | +? | ? MP | ? CP | Like a Dagger of Westernesse, but +2 prowess for Hobbits |
Book of Westermarch | TW | Minor(U) | ---- | +? | ? MP | ? CP | +2 DI against a Hobbit |
Fast Asleep | TD | Short | --- | +? | ? MP | ? CP | Gives +2 to a buglary attempt |
Dunadan Helpers: | |||||||
Sun | TW | Long | ---- | +? | ? MP | ? CP | |
Red Arrow | TW | Major(U) | --- | +? | ? MP | ? CP | +5 to bearers DI against any character from Edoras. |
Star of High Hope | TD | Long | ---- | +? | ? MP | ? CP | +1 to prowess for Dunadan (and Elves). (+2 if GoM in play) |