Psycho Uno - Abbreviated Rules
It's the UNO you grew up with, made all the better with 4 house rules
(plus one!) that give the game a whole new life.
If you play a seven, you can swap your hand with any other player.
- Blocking: The person you chose to swap with can block by playing a 7.
- Upping the Ante:You can push for the swap by playing another
7. (This can go on...)
- If someone goes out by blocking, you can steal the win from them with
If a zero is played, everyone passes their hand one to the right or to the
left (depending on the direction of play).
- You'll give your neighbor the win if your last card is a zero.
(You'll end up with your other neighbor's cards.)
- There is no way to "block" a zero.
If you are holding a card that is identical to the top card (same
color and same number or word) you can play it out of turn.
- The matched card has no game effects (doesn't Reverse, Skip, etc.)
- You can "go out" by matching.
- The "69" rule: You can match 6's with 9's and 9's with 6's as
long as they're the same color.
- Color Crazy: If half the table (round down, minimum 3)
participates in a 6/9 match-up, everyone can dump as many cards as they
want from their hands that are the same color as the 6's & 9's.
If someone plays a 'Draw 2' on you, you can play another 'Draw 2' and now
the next person has to draw four. It can keep stacking: 6, 8, 10... The same
happens with 'Wild Draw 4's but the stack increases 4, 8, 12, 16...
- You can't mix-and-match 'Draw 2' and 'Wild Draw 4' stacks.
- "Back at'cha": You can play a 'Reverse' to send the drawing
back the other way.
- Delayed Blast: You can play a 'Skip' to make the drawing skip
you and hit the next person.
- Spreading: You can play a normal 'Wild' to make everyone else
draw cards instead of you.
- Blocking the Spread: You can avoid drawing by holding up a
'Wild' or 'Wild Draw 4'.
- Reversing the Spread: If half the table (round down, minumum
3) plays a 'Wild' (including the spreader), the spreader has to draw
double the cards on the stack.
Not content with what you've seen so far? Neither are we! Every week we
pick a new rule that lasts for one week only. We try things out while we spice
things up! Examples include:
- If you play a 5 you can make someone else show their hand on the
- If you play a 4 you can swap seats with someone.
- Every 'Reverse' or 'Skip' played on a stack increases the count by 1.
- You can play a "straight" on your turn (same color, all in sequence).
- And many, many more!