Psycho Uno - Abbreviated Rules

It's the UNO you grew up with, made all the better with 4 house rules (plus one!) that give the game a whole new life.

#1) The
Rule
of
Sevens

If you play a seven, you can swap your hand with any other player.

  • Blocking: The person you chose to swap with can block by playing a 7.
  • Upping the Ante:You can push for the swap by playing another 7. (This can go on...)
  • If someone goes out by blocking, you can steal the win from them with another 7.
#2) The
Rule
of
Zero

If a zero is played, everyone passes their hand one to the right or to the left (depending on the direction of play).

  • You'll give your neighbor the win if your last card is a zero. (You'll end up with your other neighbor's cards.)
  • There is no way to "block" a zero.
#3) The
Matching
Rule

If you are holding a card that is identical to the top card (same color and same number or word) you can play it out of turn.

  • The matched card has no game effects (doesn't Reverse, Skip, etc.)
  • You can "go out" by matching.
  • The "69" rule: You can match 6's with 9's and 9's with 6's as long as they're the same color.
  • Color Crazy: If half the table (round down, minimum 3) participates in a 6/9 match-up, everyone can dump as many cards as they want from their hands that are the same color as the 6's & 9's.
#4) The
Stacking
Rule

If someone plays a 'Draw 2' on you, you can play another 'Draw 2' and now the next person has to draw four. It can keep stacking: 6, 8, 10... The same happens with 'Wild Draw 4's but the stack increases 4, 8, 12, 16...

  • You can't mix-and-match 'Draw 2' and 'Wild Draw 4' stacks.
  • "Back at'cha": You can play a 'Reverse' to send the drawing back the other way.
  • Delayed Blast: You can play a 'Skip' to make the drawing skip you and hit the next person.
  • Spreading: You can play a normal 'Wild' to make everyone else draw cards instead of you.
  • Blocking the Spread: You can avoid drawing by holding up a 'Wild' or 'Wild Draw 4'.
  • Reversing the Spread: If half the table (round down, minumum 3) plays a 'Wild' (including the spreader), the spreader has to draw double the cards on the stack.
Rule
of
the
Week

Not content with what you've seen so far? Neither are we! Every week we pick a new rule that lasts for one week only. We try things out while we spice things up! Examples include:

  • If you play a 5 you can make someone else show their hand on the table.
  • If you play a 4 you can swap seats with someone.
  • Every 'Reverse' or 'Skip' played on a stack increases the count by 1.
  • You can play a "straight" on your turn (same color, all in sequence).
  • And many, many more!