robocode
Class AdvancedRobot

java.lang.Object
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  +--robocode._Robot
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        +--robocode.Robot
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              +--robocode._AdvancedRobot
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                    +--robocode._AdvancedRadiansRobot
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                          +--robocode.AdvancedRobot
All Implemented Interfaces:
Runnable
Direct Known Subclasses:
TeamRobot

public class AdvancedRobot
extends _AdvancedRadiansRobot

A more advanced type of robot that allows non-blocking calls, custom events, and writes to the filesystem.

If you have not already, you should create a Robot first.

See Also:
Robot

Field Summary
 
Fields inherited from class robocode.Robot
out
 
Constructor Summary
AdvancedRobot()
           
 
Method Summary
 void addCustomEvent(Condition condition)
          Registers a custom event to be called when a condition is met.
 void clearAllEvents()
          Clears out any pending events immediately.
 void execute()
          Executes any pending actions, or continues executing actions that are in process.
 Vector getAllEvents()
          Returns a vector containing all events currently in the robot's queue.
 Vector getBulletHitBulletEvents()
          Returns a vector containing all BulletHitBulletEvents currently in the robot's queue.
 Vector getBulletHitEvents()
          Returns a vector containing all BulletHitEvents currently in the robot's queue.
 Vector getBulletMissedEvents()
          Returns a vector containing all BulletMissedEvents currently in the robot's queue.
 File getDataDirectory()
          Returns a file representing a directory you can write to using RobocodeOutputStream.
 File getDataFile(String filename)
          Returns a file in your data directory that you can write to RobocodeOutputStream.
 long getDataQuotaAvailable()
          Returns the quota available in your data directory, in bytes.
 double getDistanceRemaining()
          Gets distance left in the robot's current move.
 int getEventPriority(String eventClass)
          Returns the current priority of a class of events.
 double getGunTurnRemaining()
          Gets angle remaining in the gun's turn, in degrees
 Vector getHitByBulletEvents()
          Returns a vector containing all HitByBulletEvents currently in the robot's queue.
 Vector getHitRobotEvents()
          Returns a vector containing all HitRobotEvents currently in the robot's queue.
 Vector getHitWallEvents()
          Returns a vector containing all HitWallEvents currently in the robot's queue.
 double getRadarTurnRemaining()
          Gets angle remaining in the radar's turn, in degrees.
 Vector getRobotDeathEvents()
          Returns a vector containing all RobotDeathEvents currently in the robot's queue.
 Vector getScannedRobotEvents()
          Returns a vector containing all ScannedRobotEvents currently in the robot's queue.
 double getTurnRemaining()
          Gets angle remaining in the robot's turn, in degrees.
 boolean isAdjustGunForRobotTurn()
          Checks if the gun is set to adjust for the robot turning.
 boolean isAdjustRadarForGunTurn()
          Checks if the radar is set to adjust for the gun turning.
 boolean isAdjustRadarForRobotTurn()
          Checks if the radar is set to adjust for the robot turning.
 void onCustomEvent(CustomEvent event)
          This method will be called when a custom condition is met See the sample robots for examples of use.
 void onDeath(DeathEvent event)
          This method will be called if your robot dies You should override it in your robot if you want to be informed of this event.
 void onSkippedTurn(SkippedTurnEvent event)
          This method will be called if you are taking an extremely long time between actions.
 void removeCustomEvent(Condition condition)
          Removes a custom event (specified by condition).
 void setAhead(double distance)
          Sets the robot to move ahead by distance This call returns immediately, and will not execute until you call execute() or take an action that executes.
 void setBack(double distance)
          Sets the robot to move back by distance.
 void setEventPriority(String eventClass, int priority)
          Set the priority of a class of events.
 void setFire(double power)
          Sets the gun to fire a bullet.
 Bullet setFireBullet(double power)
          Fires a bullet.
 void setInterruptible(boolean interruptible)
          Call this during an event handler to allow new events of the same priority, generated following this call, to restart the event handler.
 void setMaxTurnRate(double newMaxTurnRate)
          If you would like to turn slower than 10 degrees / tick, call this method to set it.
 void setMaxVelocity(double newMaxVelocity)
          If you would like to limit your robot's speed to less than 8, call this method.
 void setResume()
          Sets the robot to resume the movement you stopped in stop() or setStop(), if any.
 void setStop()
          This call is identical to stop(), but returns immediately, and will not execute until you call execute() or take an action that executes.
 void setStop(boolean overwrite)
          This call is identical to stop(boolean), but returns immediately, and will not execute until you call execute() or take an action that executes.
 void setTurnGunLeft(double degrees)
          Sets the gun to turn left by degrees This call returns immediately, and will not execute until you call execute() or take an action that executes.
 void setTurnGunRight(double degrees)
          Sets the gun to turn right by degrees.
 void setTurnLeft(double degrees)
          Sets the robot to turn left by degrees.
 void setTurnRadarLeft(double degrees)
          Sets the radar to turn left by degrees.
 void setTurnRadarRight(double degrees)
          Sets the radar to turn right by degrees.
 void setTurnRight(double degrees)
          Sets the robot to turn right by degrees.
 void waitFor(Condition condition)
          Does not return until condition.test() returns true.
 
Methods inherited from class robocode._AdvancedRadiansRobot
getGunHeadingRadians, getGunTurnRemainingRadians, getHeadingRadians, getRadarHeadingRadians, getRadarTurnRemainingRadians, getTurnRemainingRadians, setTurnGunLeftRadians, setTurnGunRightRadians, setTurnLeftRadians, setTurnRadarLeftRadians, setTurnRadarRightRadians, setTurnRightRadians, turnGunLeftRadians, turnGunRightRadians, turnLeftRadians, turnRadarLeftRadians, turnRadarRightRadians, turnRightRadians
 
Methods inherited from class robocode._AdvancedRobot
endTurn, getGunHeadingDegrees, getHeadingDegrees, getMaxWaitCount, getRadarHeadingDegrees, getWaitCount, setTurnGunLeftDegrees, setTurnGunRightDegrees, setTurnLeftDegrees, setTurnRadarLeftDegrees, setTurnRadarRightDegrees, setTurnRightDegrees, turnGunLeftDegrees, turnGunRightDegrees, turnLeftDegrees, turnRadarLeftDegrees, turnRadarRightDegrees, turnRightDegrees
 
Methods inherited from class robocode.Robot
ahead, back, doNothing, finalize, fire, fireBullet, getBattleFieldHeight, getBattleFieldWidth, getEnergy, getGunCoolingRate, getGunHeading, getGunHeat, getHeading, getHeight, getName, getNumRounds, getOthers, getRadarHeading, getRoundNum, getTime, getVelocity, getWidth, getX, getY, onBulletHit, onBulletHitBullet, onBulletMissed, onHitByBullet, onHitRobot, onHitWall, onRobotDeath, onScannedRobot, onWin, resume, run, scan, setAdjustGunForRobotTurn, setAdjustRadarForGunTurn, setAdjustRadarForRobotTurn, setColors, stop, stop, turnGunLeft, turnGunRight, turnLeft, turnRadarLeft, turnRadarRight, turnRight
 
Methods inherited from class robocode._Robot
getBattleNum, getGunCharge, getGunImageName, getLife, getNumBattles, getRadarImageName, getRobotImageName, setGunImageName, setPeer, setRadarImageName, setRobotImageName
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

AdvancedRobot

public AdvancedRobot()
Method Detail

getDistanceRemaining

public double getDistanceRemaining()
Gets distance left in the robot's current move.


setAhead

public void setAhead(double distance)
Sets the robot to move ahead by distance This call returns immediately, and will not execute until you call execute() or take an action that executes.


setBack

public void setBack(double distance)
Sets the robot to move back by distance. This call returns immediately, and will not execute until you call execute() or take an action that executes.


setTurnLeft

public void setTurnLeft(double degrees)
Sets the robot to turn left by degrees. This call returns immediately, and will not execute until you call execute() or take an action that executes.


setTurnRight

public void setTurnRight(double degrees)
Sets the robot to turn right by degrees. This call returns immediately, and will not execute until you call execute() or take an action that executes.


setFire

public void setFire(double power)
Sets the gun to fire a bullet. This call returns immediately, and will not execute until you call execute() or take an action that executes.

Parameters:
power - The energy given to the bullet, and subtracted from your energy.
See Also:
Robot.fire(double), Robot.fireBullet(double), setFireBullet(double), Robot.fireBullet(double)

setFireBullet

public Bullet setFireBullet(double power)
Fires a bullet. This call is exactly like setFire(double), but returns the Bullet object you fired. This call returns immediately, and will not execute until you call execute() or take an action that executes.

See Also:
Robot.fire(double), Robot.fireBullet(double), setFire(double)

addCustomEvent

public void addCustomEvent(Condition condition)
Registers a custom event to be called when a condition is met. See the sample robots for examples.

Parameters:
condition - The condition that must be met.

clearAllEvents

public void clearAllEvents()
Clears out any pending events immediately.


execute

public void execute()
Executes any pending actions, or continues executing actions that are in process. This returns after the actions have been started. Advanced robots will probably call this function repeatedly...

In this example the robot will move while turning

   setTurnRight(90);
   setAhead(100);
   execute();
   while (getDistanceRemaining() != 0 && getTurnRemaining() != 0) {
     execute();
   }
 


getAllEvents

public Vector getAllEvents()
Returns a vector containing all events currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getAllEvents();
   Event e;
   for (int i = 0; i < v.size(); i++) {
      e = (Event)v.elementAt(i);
      if (e instanceof HitRobotEvent)
         (do something with e) 
      else if (e instanceof HitByBulletEvent)
         (so something else with e) 
   }
 

See Also:
Robot.onBulletHit(robocode.BulletHitEvent), Robot.onBulletHitBullet(robocode.BulletHitBulletEvent), Robot.onBulletMissed(robocode.BulletMissedEvent), Robot.onHitByBullet(robocode.HitByBulletEvent), Robot.onHitRobot(robocode.HitRobotEvent), Robot.onHitWall(robocode.HitWallEvent), onSkippedTurn(robocode.SkippedTurnEvent), BulletHitEvent, BulletMissedEvent, HitByBulletEvent, HitRobotEvent, HitWallEvent, SkippedTurnEvent, Event, Vector

getBulletHitBulletEvents

public Vector getBulletHitBulletEvents()
Returns a vector containing all BulletHitBulletEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getBulletHitBulletEvents();
   BulletHitBulletEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (BulletHitBulletEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onBulletHitBullet(robocode.BulletHitBulletEvent), BulletHitBulletEvent, Vector

getBulletHitEvents

public Vector getBulletHitEvents()
Returns a vector containing all BulletHitEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getBulletHitEvents();
   BulletHitEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (BulletHitEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onBulletHit(robocode.BulletHitEvent), BulletHitEvent, Vector

getBulletMissedEvents

public Vector getBulletMissedEvents()
Returns a vector containing all BulletMissedEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getBulletHitEvents();
   BulletMissedEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (BulletMissedEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onBulletMissed(robocode.BulletMissedEvent), BulletMissedEvent, Vector

getDataDirectory

public File getDataDirectory()
Returns a file representing a directory you can write to using RobocodeOutputStream. The system will create the directory for you, you do not need to create it.

See Also:
getDataFile(java.lang.String)

getDataFile

public File getDataFile(String filename)
Returns a file in your data directory that you can write to RobocodeOutputStream. The system will create the directory for you, you do not need to create it. See the sample robots for examples.

See Also:
getDataDirectory()

getDataQuotaAvailable

public long getDataQuotaAvailable()
Returns the quota available in your data directory, in bytes.

See Also:
getDataDirectory()

getEventPriority

public int getEventPriority(String eventClass)
Returns the current priority of a class of events. Example:
   int myHitRobotPriority = getEventPriority("HitRobotEvent");
 

Parameters:
eventClass - The name of the event class (string)
See Also:
setEventPriority(java.lang.String, int)

getGunTurnRemaining

public double getGunTurnRemaining()
Gets angle remaining in the gun's turn, in degrees

Returns:
angle remaining in the gun's turn, in degrees

getHitByBulletEvents

public Vector getHitByBulletEvents()
Returns a vector containing all HitByBulletEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getHitByBulletEvents();
   HitByBulletEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (HitByBulletEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onHitByBullet(robocode.HitByBulletEvent), HitByBulletEvent, Vector

getHitRobotEvents

public Vector getHitRobotEvents()
Returns a vector containing all HitRobotEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getHitRobotEvents();
   HitRobotEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (HitRobotEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onHitRobot(robocode.HitRobotEvent), HitRobotEvent, Vector

getHitWallEvents

public Vector getHitWallEvents()
Returns a vector containing all HitWallEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getHitWallEvents();
   HitWallEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (HitWallEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onHitWall(robocode.HitWallEvent), HitWallEvent, Vector

getRadarTurnRemaining

public double getRadarTurnRemaining()
Gets angle remaining in the radar's turn, in degrees.

Returns:
angle remaining in the radar's turn

getRobotDeathEvents

public Vector getRobotDeathEvents()
Returns a vector containing all RobotDeathEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getRobotDeathEvents();
   RobotDeathEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (RobotDeathEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onRobotDeath(robocode.RobotDeathEvent), RobotDeathEvent, Vector

getScannedRobotEvents

public Vector getScannedRobotEvents()
Returns a vector containing all ScannedRobotEvents currently in the robot's queue. You might, for example, call this while processing another event.

Example:

   Vector v = getScannedRobotEvents();
   ScannedRobotEvent e;
   for (int i = 0; i < e.size(); i++) {
      e = (ScannedRobotEvent)v.elementAt(i);
       (do something with e) 
   }
 

See Also:
Robot.onScannedRobot(robocode.ScannedRobotEvent), ScannedRobotEvent, Vector

getTurnRemaining

public double getTurnRemaining()
Gets angle remaining in the robot's turn, in degrees.

Returns:
angle remaining in the robot's turn, in degrees

isAdjustGunForRobotTurn

public boolean isAdjustGunForRobotTurn()
Checks if the gun is set to adjust for the robot turning.

Returns:
if the gun is set to adjust for the robot turning.
See Also:
Robot.setAdjustGunForRobotTurn(boolean)

isAdjustRadarForGunTurn

public boolean isAdjustRadarForGunTurn()
Checks if the radar is set to adjust for the gun turning.

Returns:
if the radar is set to adjust for the gun turning.
See Also:
Robot.setAdjustRadarForGunTurn(boolean)

onCustomEvent

public void onCustomEvent(CustomEvent event)
This method will be called when a custom condition is met See the sample robots for examples of use.

Parameters:
event - The event set by the game
See Also:
addCustomEvent(robocode.Condition), CustomEvent, Event

removeCustomEvent

public void removeCustomEvent(Condition condition)
Removes a custom event (specified by condition). See the sample robots for examples of use.

Parameters:
condition - The condition to remove
See Also:
addCustomEvent(robocode.Condition)

setEventPriority

public void setEventPriority(String eventClass,
                             int priority)
Set the priority of a class of events. Events are sent to the onXxxxxx handlers in order of priority, and higher priority events can interrupt lower priority events. For events with the same priority, newer events are always sent first. Valid priorities are 0-99. 100 is reserved. Example:
  setEventPriority("RobotDeathEvent",15);
 
The default priorities are, from lowest to highest:
	ScannedRobotEvent: 		10
	HitRobotEvent:     		20
	HitWallEvent:      		30
	HitByBulletEvent:  		40
	BulletHitEvent:    		50
	BulletHitBulletEvent:	50
	BulletMissedEvent: 		60
	RobotDeathEvent:   		70
	CustomEvent:       		80
	SkippedTurnEvent:  		100
	WinEvent:          		100
	DeathEvent:        		100
 

Parameters:
eventClass - String containing name of the event class you wish to set priority for
priority - the new priority for that class
See Also:
_Robot.setInterruptible(boolean)

setInterruptible

public void setInterruptible(boolean interruptible)
Call this during an event handler to allow new events of the same priority, generated following this call, to restart the event handler.

Example

   onScannedRobot(ScannedRobotEvent e) {
       fire(1);
       setInterruptible(true);
       ahead(100); // If you see a robot while moving ahead,
                   // this handler will start from the top
                   // Without setInterruptible, we wouldn't
                   // receive scan events at all!
       // We'll only get here if we don't see a robot during the move.
       out.println("Ok, I can't see anyone");
   }
 

Overrides:
setInterruptible in class _Robot
Parameters:
interruptible - Whether this event handler should be interrupted on new events of same priority.

setMaxTurnRate

public void setMaxTurnRate(double newMaxTurnRate)
If you would like to turn slower than 10 degrees / tick, call this method to set it.


setMaxVelocity

public void setMaxVelocity(double newMaxVelocity)
If you would like to limit your robot's speed to less than 8, call this method.


setResume

public void setResume()
Sets the robot to resume the movement you stopped in stop() or setStop(), if any. This call returns immediately, and will not execute until you call execute() or take an action that executes.

See Also:
setStop(), Robot.stop()

setStop

public void setStop()
This call is identical to stop(), but returns immediately, and will not execute until you call execute() or take an action that executes. If there is already movement saved from a previous stop, this will have no effect. This call is equivalent to calling setStop(false);

See Also:
setStop(boolean), setResume(), Robot.stop(), Robot.resume()

setStop

public void setStop(boolean overwrite)
This call is identical to stop(boolean), but returns immediately, and will not execute until you call execute() or take an action that executes. If there is already movement saved from a previous stop, you can overwrite it by calling setStop(true).

See Also:
setStop(), setResume(), Robot.stop(), Robot.resume()

setTurnGunLeft

public void setTurnGunLeft(double degrees)
Sets the gun to turn left by degrees This call returns immediately, and will not execute until you call execute() or take an action that executes.


setTurnGunRight

public void setTurnGunRight(double degrees)
Sets the gun to turn right by degrees. This call returns immediately, and will not execute until you call execute() or take an action that executes.


setTurnRadarLeft

public void setTurnRadarLeft(double degrees)
Sets the radar to turn left by degrees. This call returns immediately, and will not execute until you call execute() or take an action that executes.


setTurnRadarRight

public void setTurnRadarRight(double degrees)
Sets the radar to turn right by degrees. This call returns immediately, and will not execute until you call execute() or take an action that executes.


waitFor

public void waitFor(Condition condition)
Does not return until condition.test() returns true. This call executes immediately. See the example robots for usage.


isAdjustRadarForRobotTurn

public boolean isAdjustRadarForRobotTurn()
Checks if the radar is set to adjust for the robot turning.

Returns:
if the radar is set to adjust for the robot turning.
See Also:
Robot.setAdjustRadarForRobotTurn(boolean)

onDeath

public void onDeath(DeathEvent event)
This method will be called if your robot dies You should override it in your robot if you want to be informed of this event. Actions will have no effect if called from this section. The intent is to allow you to perform calculations or print something out when you lose.

Overrides:
onDeath in class Robot
Parameters:
event - The event set by the game
See Also:
DeathEvent, Event

onSkippedTurn

public void onSkippedTurn(SkippedTurnEvent event)
This method will be called if you are taking an extremely long time between actions. If you receive 30 of these, your robot will be removed from the round. You will only receive this event after taking an action... so a robot in an infinite loop will not receive any events, and will simply be stopped. No correctly working, reasonable robot should ever receive this event.

Parameters:
event - The event set by the game
See Also:
SkippedTurnEvent, Event